Instructional Design
- How to “do something” or explain “how something works”
- To explain “how something works”
Split attention effect
- Sources of information that are dependent for comprehension
- Are separated either spatially or temporally
Instruction
- By clicking buttons
- Usually composed of drawings / photographs and written instructions.
- They are used to explain stage by stage, how something works or how something is put together.
Conversation
- Back and forth dialog
- Provide a graphical method of specifying the sequence of screens that you are designing
- It is important to plan the sequence in consultation with a user. As the designer you need to know how they will use the system, not how you would use it.
Manipulation
- Drag and drop elements
- A human-computer interaction style which involves continuous representation of objects of interest and rapid, reversible, and incremental actions and feedback
Exploration
- Open, playful, game like
- Lets designers express abstract conceptualisations of an interface in an executable form
- Allowing designers to experiment with scenarios and dialogues
Reflection
During the Lecture Pod of Week 4, the main topic was instructional designs. One of the main subject matters that were brought to my attention were the different types. I realised that all these types of instructional designs are used in websites and games that I regularly go on. These designs are amongst us and are involved in almost every website. As a creative practitioner, this will influence me into paying more attention to a website’s structure. I think it is important to take in consideration what type of instructional design should be used when creating an interactive, because only some designs can correspond well with interactives and some can not.