Lecture Notes · Week 1 work

Lecture 1: Introduction to Interactive Design

 

Bill Verplank

  • A designer and researcher
  • He specialises in technology and graphics 
  • He creates concise diagrams to narrate his design interactions
  • He believes the key questions for interactive designers are “How do you do, feel and know?


Moik, C. Interactive Design professions in different areas [Diagram]. Retrieved from https://lloydkkidm.files.wordpress.com/2018/03/clement-mok.png?w=682&h=496

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Preece, J., Rogers, Y., & Sharp, H. (2002). Interactive Design [Diagram]. Retrieved from https://www.researchgate.net/profile/Adam_Dunford/publication/320353022/figure/fig1/AS:550427449139200@1508243538383/the-trans-disciplinary-nature-of-interaction-design-Sharp-Rogers-Preece-2015.png

  • In relation to the chart above, all fields mentioned, are unique and contribute to the interactive design in different ways.

Cognitive Definition

How humans process in tasks; understanding, learning, reasoning etc.

Interactive Design definition

  • Designing interactive products to support people in their every day  and working lives” Sharp, Rogers & Preece (2002) Interaction Design, John Wiley & Sons, Inc. New York, NY, USA. http://www.id-book.com/
  • “The design of spaces for human communication & interaction” Winograd (1997) Beyond Calculation: The Next Fifty Years of Computing, Springer-Veriag

Interactivity

  • Relating to a program that responds to user activity (computer science)
  • Working together so the total effect is greater than the sum (2 or more)
  • Capable of acting on or influencing each other
  • Interactions eg. vending machine, book, mobile phone, online shopping website or verbal conversation

Continuums of Interactivity definition

Envision all experiences and products, as inhabiting continuum of interactivity

Reflection

During the Lecture pod of Week 1, I have grasped newly discovered information and knowledge about interactive design. One of the main points that were brought to my attention were Verplank’s statement, where he believes the key questions for an interactive designer are “how do you do, feel or know”. These three terms highlight the undergoing process of creating a design:

  • How do you do the product? In terms of creating, what is being used and controlled.
  • What roles does each part have?
  • How do you feel? in terms of hearing, seeing and touching, being the medium of the design
  • How do you know? What knowledge have you comprehended from your design, what pathways will you take in order to create a successful product.
    In conclusion, his statement heavily underlines the steps in which an interactive designer can take in order to create an adaptable design.