
Making toast user flow






• As designs process, designers need to have an advancing level of detail and fidelity, pen and paper and sketches to capture the concept
• Creating interactive prototypes leads to solid ideas
• Precedent research involves studying products, observing people and asking questions based on observations.
• After that is accomplished, the designer tests the prototypes
During the Lecture Pod of Week 2, the main topics designed process overview and context. One of the main subject matters that were brought to my attention was the explanation behind describing the difference between a context for use and context of use. It was highlighted through the example of an individual checking their balance on their laptop and confirming a transaction has gone through vs checking their balance while waiting in the line at the supermarket, to confirm they have enough money. This differentiation assisted me in understanding context, and what type of context to use in different situations. In addition, the questions that were shown at the end of the lecture pod helped me understand how designers create context scenarios.

2. Dry your hands with a kitchen towel
3. Go to a cabinet and acquire a plate
4. Place the plate on the counter or table, whatever is nearest to the toaster
5. Make your way to the pantry or refrigerator
6. Open the bag of bread and obtain two slices of bread
7. Put the bag back in the pantry/refrigerator
8. Make your way to the toaster, making sure the appliance is on a flat and safe surface.
9. Plug the toaster in the power outlet and turn the power switch on
10. Position the bread slices into the toaster
11. Adjust the toaster heat settings. how crunchy do you want your toast?
12. For a slight golden colour, put the setting on 2 and for a crunchy texture, 4
13. When you are happy with your settings, pull the lever down
14. In the meantime, make sure to keep your distance from the toaster as it may be hot
15. When the toaster is ready, wait ten seconds for the toast to cool down to avoid burning yourself
16. Test the toast, is it still hot? Wait another ten seconds
17. When safe, pick up the toast and place it down onto the plate
18. Head over to the toaster and turn the power switch off and unplug
19. Make your way to the sink again and wash your hands with soap and warm water
20. Enjoy your food!

How humans process in tasks; understanding, learning, reasoning etc.
Envision all experiences and products, as inhabiting continuum of interactivity
During the Lecture pod of Week 1, I have grasped newly discovered information and knowledge about interactive design. One of the main points that were brought to my attention were Verplank’s statement, where he believes the key questions for an interactive designer are “how do you do, feel or know”. These three terms highlight the undergoing process of creating a design: